E-MUSE Blog

TIL: manually set object origin in Blender

Published on 2024-03-03 by admin

This one is pretty basic: in order to change the origin of an object you can right click and choose one of the options: Or you can set it manually, just go into Edit Mode, then at the top right of the viewfinder go to Options, Transform, Affect Only Origins. This allows you to move […]

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TIL: multiple selection modes in Blender

Published on 2024-03-03 by admin

When in Edit Mode, you can switch the selection mode between Vertex, Edge and Face, using the icons right next to the drop down menu from which you can switch to Object Mode. You can also use the 1, 2, 3 keys as a shortcut. What I just learned is that if you Shift+click on […]

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Press Release: Sala Venezia Giulia

Published on 2024-02-28 by admin

The BCC ICCREA group issued a press release about the newly available Sala Venezia Giulia: an additional room for temporary exhibitions in the Arte in Banca virtual gallery. The room currently hosts 5 works by Graziano Cuberli. An inauguration reception was held in Romans d’Isonzo. For the occasion we overhauled the rest of the Arte […]

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TIL: “fix” Blender zoom

Published on 2024-02-13 by admin
Edit > Preferences > Navigation > Auto Depth

With the default Blender settings it is quite common to get into situation where you just can’t get close enough to your object. There are two tricks to fixing it. The first is to use the Shift+C shortcut, to reset. The second is to enable Auto Depth, under Edit > Preferences > Navigation, as shown […]

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TIL: a dive into web components

Published on 2024-02-10 by admin

Here at E-MUSE we favour sticking to HTML until we absolutely need CSS, and sticking sto CSS until we absolutely need JS, and sticking to client-side framework-less JS until we absolutely need to. Related to this, here is a tiny TIL: Offloading Javascript with Custom Properties, on the interaction between JavaScript and custom CSS properties. […]

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Apple Vision Pro coverage roundup

Published on 2024-02-10 by admin

The Apple Vision Pro launch seems to have brought a lot of of interest, which is to be expected when Apple does, well, anything. They even came up with their own marketing-infused grammar, they want people to say Apple Vision Pro, never the Apple Vision Pro. Some of the discourse has veered into worries about […]

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AI Linkpost – 2024-02-06

Published on 2024-02-06 by admin

Local AI Apple open-sourced this interesting local AI for instruction-based image editing. https://github.com/Mozilla-Ocho/llamafile https://github.com/apple/ml-ferret General AI news https://www.theverge.com/2024/1/17/24041518/generative-ai-copyright-violation-fair-training-label-certification: Nonprofit group Fairly Trained plans to certify AI models that ask permission to use copyrighted material. https://moritzgiessmann.de/blog/posts/using-ai-for-accessibility/ https://www.theuxda.com/blog/ux-case-study-ai-powered-spatial-banking-for-apple-vision-pro https://arstechnica.com/health/2024/01/what-do-threads-mastodon-and-hospital-records-have-in-common/ Building a fully local LLM voice assistant to control my smart home: Hacker News Thread Mixtral 8x7B: A […]

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Immersive Web Linkpost – 2024-02-05

Published on 2024-02-05 by admin

https://oniri.space/oniri/homestay_demo/ https://www.brinkxr.com/

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Local AI Linkpost

Published on 2024-01-30 by admin

Links to models that you can run yourself. They call them Open Source, which is not exactly accurate, their licenses are more restrictive, but in practice you can used them, even for commercial applications, and you can poke around them quite a bit. We should probably write a tutorial on how to run these models […]

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Linkpost: webdev edition

Published on 2024-01-29 by admin

A couple of useful links from and about the web

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