Tag: tools

14 articles

Blender utility scripts

We've started using some small Python utility scripts to speed up our work in Blender. We've put them on GitHub with a GPLv3 license: https://github.com/xorgol/e-muse_blender_utility_scripts/

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New mesh reduction tools

Holo Lab released this new Blender add-on that does a pretty job at reducing most photogrammetry models: https://github.com/HoloLabInc/ModerateWeightReductionTools It does fail on the more topologically challenged ones, but that is to be expected. As an example this 25MB model: Was reduced to this, which is just 295kB. I did remove the black background by hand, […]

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Radio Interview, and how to download embedded audio from iOS

On Tuesday (2024-10-29) we were interviewed by Story Time, and we broadcast on Radio Canale Italia yesterday. The interviewer was truly great, and everyone was simultaneously very friendly and very professional, we’d recommend them to anyone looking to promote their activity. In about a week we’ll be given the video and we’ll be able to […]

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Tech tip: recover from "ERROR MOOV atom not found"

Today we had to give a video presentation for the technically unannounced BCC Arte & Cultura project, and that involved a whole lot of Blender animation renders. One of them, a long one that took hours in Cycles, crashed at the very end. We were exporting in mp4 format, which is easy to import in […]

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Preparing immersive media for the Festival Day

In one week our work on the BCC Innovation Festival will culminate in an hybrid event, whose physical manifestation will be held in the Salone delle Colonne: an impressive looking immersive room in Rome’s EUR district. We are tasked with producing audiovisual material that shows off our immersive experiences in a context that is still […]

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TIL: manually set object origin in Blender

This one is pretty basic: in order to change the origin of an object you can right click and choose one of the options: Or you can set it manually, just go into Edit Mode, then at the top right of the viewfinder go to Options, Transform, Affect Only Origins. This allows you to move […]

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TIL: multiple selection modes in Blender

When in Edit Mode, you can switch the selection mode between Vertex, Edge and Face, using the icons right next to the drop down menu from which you can switch to Object Mode. You can also use the 1, 2, 3 keys as a shortcut. What I just learned is that if you Shift+click on […]

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TIL: "fix" Blender zoom

With the default Blender settings it is quite common to get into situation where you just can't get close enough to your object. There are two tricks to fixing it. The first is to use the Shift+C shortcut, to reset. The second is to enable Auto Depth, under Edit > Preferences > Navigation, as shown […]

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Local AI Linkpost

Links to models that you can run yourself. They call them Open Source, which is not exactly accurate, their licenses are more restrictive, but in practice you can used them, even for commercial applications, and you can poke around them quite a bit. We should probably write a tutorial on how to run these models […]

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TIL: video editing in Blender

As a company we are deeply committed to Open Source and Free Software. For video processing we do use a whole lot of ffmpeg, but for video editing we tend to use proprietary solutions like DaVinci Resolve and FinalCut Pro rather than Kdenlive. However, we're already working on Blender most of the time, so why […]

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TIL: CSS Scroll Snapping, nested selectors

Our designer is building her personal portfolio website, and she's way less conservative than me with her layouts. In order to actually implement her design I found out about CSS scroll-snapping, and the nested selector. The latter has reached Baseline status in December 2023, so it makes sense that I didn't know about it yet!

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Link collection, week of december 11th

AI MemoryCache, augmenting local AI with browser data OpenSource macOS AP copilot using vision and voice Instructions on running local LLM on iOS Intel CEO against the CUDA moat FunSearch: Making new discoveries in mathematical sciences using Large Language Models, by Google DeepMind Advancements in machine learning for machine learning: Machine Learning compilers by Google […]

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New resources for the immersive web, week of December 11th 2023

WebXR on iOS Motivated by coming across the embedded post on Mastodon, we looked into existing solutions for iOS. We found this one, which is very sleek, but a bit on the expensive side: https://launch.variant3d.com/ Gaussian Splatting Explosion Meta: a collection of Gaussian Splatting stuff https://aras-p.info/blog/2023/12/08/Gaussian-explosion/ SMERF: Streamable Memory Efficient Radiance Fields SMERF Relightable avatars […]

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New resources for the immersive web, week of December 4th 2023

We're starting a new series, periodically highlighting new tools and advancements that help to build immersive experiences on the open web. Look for more of these posts in the tools category. These can be new products, significant updates, or simply new discoveries. A-Watch A small library for building watch-like user interfaces in a-frame, supporting hand […]

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