Tag: reconstruction

6 articles

New mesh reduction tools

Holo Lab released this new Blender add-on that does a pretty job at reducing most photogrammetry models: https://github.com/HoloLabInc/ModerateWeightReductionTools It does fail on the more topologically challenged ones, but that is to be expected. As an example this 25MB model: Was reduced to this, which is just 295kB. I did remove the black background by hand, […]

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Go read: "Secret 3D Scans in the French Supreme Court"

We've just read this post by the brilliant Cosmo Wenman of Concept Realizations. The cause is near and dear to us, doubly so because it involves Rodin's The Thinker, which we have remixed for the BCC Innovation Festival. What we genuinely cannot understand is how people opposing the free distribution of our cultural heritage think […]

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Expedition report: BCC Arte & Cultura

The first half of this year was taken up by two large projects for BCC ICCREA. We're doing the immersive components of the BCC Innovation Festival (a startup festival, we were among the winners of the first edition) and of BCC Arte & Cultura (an effort to catalogue the art and cultural heritage artifacts belonging […]

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An unflattering 3D reconstruction comparison

We're experimenting with macro tubes for photogrammetry, and we tried a comparison between two different cameras and two different reconstruction techniques. The subject was this rather hideous figurine of Bib Fortuna, Jabba the Hutt's adviser, that a local supermarket gave out a few years ago. The difficulties stem from its diminutive size and from its […]

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TIL-post: point cloud processing

We're working on a small archeo-acoustics project, whose starting point is a LiDAR-obtained point cloud in LAS format. This is the first time we've worked with this kind of data, so I'm writing down the data processing steps. There is a complete tutorial on handling point clouds in Blender by Florent Poux: https://youtu.be/DCkFhHNeSc0 In order […]

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A 3D reconstruction comparison

In the past few weeks a new reconstruction technique has been taking the community by storm, called Gaussian Splatting. It is sort of an evolution on NeRFs, and mathematically it's not dissimilar from the kind of reconstructions we do for spatial audio. Luckily a couple of companies have already implemented Gaussian Splatting pipelines, and here […]

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