E-MUSE Blog: developing immersive museums

  • Press Release: Sala Venezia Giulia

    Press Release: Sala Venezia Giulia

    The BCC ICCREA group issued a press release about the newly available Sala Venezia Giulia: an additional room for temporary exhibitions in the Arte in Banca virtual gallery. The room currently hosts 5 works by Graziano Cuberli. An inauguration reception was held in Romans d’Isonzo. For the occasion we overhauled the rest of the Arte…

  • TIL: “fix” Blender zoom

    TIL: “fix” Blender zoom

    With the default Blender settings it is quite common to get into situation where you just can’t get close enough to your object. There are two tricks to fixing it. The first is to use the Shift+C shortcut, to reset. The second is to enable Auto Depth, under Edit > Preferences > Navigation, as shown…

  • TIL: a dive into web components

    Here at E-MUSE we favour sticking to HTML until we absolutely need CSS, and sticking sto CSS until we absolutely need JS, and sticking to client-side framework-less JS until we absolutely need to. Related to this, here is a tiny TIL: Offloading Javascript with Custom Properties, on the interaction between JavaScript and custom CSS properties.…

  • Apple Vision Pro coverage roundup

    The Apple Vision Pro launch seems to have brought a lot of of interest, which is to be expected when Apple does, well, anything. They even came up with their own marketing-infused grammar, they want people to say Apple Vision Pro, never the Apple Vision Pro. Some of the discourse has veered into worries about…

  • AI Linkpost – 2024-02-06

    Local AI Apple open-sourced this interesting local AI for instruction-based image editing. https://github.com/Mozilla-Ocho/llamafile https://github.com/apple/ml-ferret General AI news https://www.theverge.com/2024/1/17/24041518/generative-ai-copyright-violation-fair-training-label-certification: Nonprofit group Fairly Trained plans to certify AI models that ask permission to use copyrighted material. https://moritzgiessmann.de/blog/posts/using-ai-for-accessibility/ https://www.theuxda.com/blog/ux-case-study-ai-powered-spatial-banking-for-apple-vision-pro https://arstechnica.com/health/2024/01/what-do-threads-mastodon-and-hospital-records-have-in-common/ Building a fully local LLM voice assistant to control my smart home: Hacker News Thread Mixtral 8x7B: A…

  • Immersive Web Linkpost – 2024-02-05

    https://oniri.space/oniri/homestay_demo/ https://www.brinkxr.com/

  • Local AI Linkpost

    Links to models that you can run yourself. They call them Open Source, which is not exactly accurate, their licenses are more restrictive, but in practice you can used them, even for commercial applications, and you can poke around them quite a bit. We should probably write a tutorial on how to run these models…

  • Linkpost: webdev edition

    A couple of useful links from and about the web

  • TIL: video editing in Blender

    As a company we are deeply committed to Open Source and Free Software. For video processing we do use a whole lot of ffmpeg, but for video editing we tend to use proprietary solutions like DaVinci Resolve and FinalCut Pro rather than Kdenlive. However, we’re already working on Blender most of the time, so why…

  • Tiny linkpost: spatial computing annex

    In yesterday’s post I neglected to link to a couple of really interesting and accessible essays on spatial interactions, both by Maggie Appleton. In Historical Trails there are wonderful examples on how chronological information can be shifted to a spatial representation, allowing for better and faster retrieval, and more generally for matching the semantics of…

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