In-person demo at Casa nel Parco

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We’ve been part of Officine On Off since October 2024, and last week we participated in their annual festival. There were games, music, and plenty of community feeling.

We wanted to bring our A-game, so we even bought a roll-up, which sadly didn’t arrive in time due to a strike.

A roll-up advertising immersive experiences, standing sadly in a living room

We had:

  • 3D prints of statues that we had previously digitised, thanks to our dear friend Bonach
  • A glassless volumetric screen showing models and photos
  • A binaural audio guide for one of the 3D printed statues (written by Maura Rossi, with the voice of Chiara Gandini)
  • An Unreal Engine audio-visual simulation of Piazzale San Francesco in Parma, using data I obtained for Progetto Agorà
  • A local version of our Tempietto demo (web version with joystick controls or scrolling along a path), made in Unity, running on a Meta Quest 3, and featuring both the photogrammetry of Antelami’s Winter and the previously mentioned audioguide
  • 360° videos with Ambisonics audio, also running on the Meta Quest 3, mainly from the Verdi 360° project

Despite the scorching weather, we had plenty of people ready to don the VR headset and to try out our demos. The only problem we faced was keeping the battery level up 😀

Benny wearing the Meta Quest 3 in front of a crowd
Benny and Furla assisting two visitors
A teacher tries the Arte & Cultura experience on a laptop, sitting at an outdoor table
Screenshot from the Unity experience, showing the overall layout

Kids particularly enjoyed climbing the stairs, then throwing themselves into the void, they were universally delighted by the sensation, which I personally consider stomach-turning 😀

We’ll have to sign up for more in-person demos, they’re just so much fun!

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