This morning at the MUDEC in Milan, they presented the new edition of BCC Arte & Cultura, for which we digitized tens of artworks, and created a 3D gallery: here is the official report
Tag: web
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Double presentation at MiniDigital Festival

On october 17th we gave two presentations and a few demos at MiniDigital Festival at the University of Parma. We had to use the room’s computer setup due to the streaming setup, which complicated the demo quite a bit, but we made do.
The recordings are available on LinkedIn, starting at around 2h50min.
Sadly it requires a LinkedIn login.
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Linkpost: brilliant 3D webgame
This has been making the rounds of all the popular link aggregators, and it is truly brilliant: https://messenger.abeto.co/
This is truly a reference of everything we’re striving for, it’s just that we also want to support VR headsets.
One of the creators has a talk explaining how they work:
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Linkpost: Beautiful Public Data
A collection of data, artefacts, and visualisations from American public institutions
https://www.beautifulpublicdata.com

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Linkpost: 10 years of pomological watercolors
10 years ago, Parker Higgins called for the publishing of a collection of pomological watercolors, click through for the details (but this is pretty famous in my corner of the internet): https://parkerhiggins.net/2025/04/10-years-of-pomological-watercolors
What struck me while reading the 10-year-anniversary post was this quote:
Through a handful of FOIA requests I’d learned that the images had been meticulously digitized and put online for purchase, but that less than 100 pictures had been sold that way — not nearly enough to justify the paywall.
We previously wrote about the ongoing attempts at selling access to cultural heritage digitalisations that have long entered the public domain, as long as they’re owned by museums.
The fundamental issue is that while it might be nice to generate revenue both for the institutions conserving the artifacts, and for the people doing the digitalisation (that’s us, ideally), there is simply not enough willingness to pay.
There is also the moral question of creating a class of works which never truly join the public domain, but I’ve found it quite hard to argue with people about this, apparently the public domain is not a self-evident good thing for everyone.
And of course there’s the latest hype, AI, which allows people both to attempt to profit from the public domain (by using it to train their models) and to trivially bypass paywalls (by just generating another image). This complicates the argument for the public domain, at least for those whose benefits are not self-evident.
Yet, those benefits are there, and they are great.
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Basic sounds for a multi-platform game
For the 2025 edition of the BCC Innovation Festival, we’re creating a little game, that will act as a sort of on-boarding for people looking to apply.
In this game, a friendly robot will ask the player to solve some riddles and find some objects. This must not interfere with the audio stream, as users can talk to each other.
Whenever the robot gives out information, it has a speech bubble and one of the yap sounds plays. There are several of these, and they’re meant to mimic an explanatory prosody.
Whenever the player provides an incorrect answer, the nay chime is played.
Finally, when a level is completed, we play the yeah sound. This is a longer joyful jingle, which would get annoying pretty quickly if it was overplayed.
All these sounds were created by playing around with the 8-bit instrument package in Logic Pro. Except for the nay, they’re all built around major triads.
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BCC Arte e Cultura launch
We can finally talk about this! (If you look at the tags you might find a few related stealth posts)
For the past year or so, we’ve been working on the cataloguing and digitalization project of the art and cultural heritage assets of the BCC ICCREA group.
Overall 59 banks and 109 works were included. The results were an art book, a digital catalogue, and a 3D gallery. We created 3D models of buildings and sculptures, we photographed a few paintings, and most importantly we created the 3D gallery.
The project was announced in the rather wonderful Biblioteca Braidense, and it has already gained quite a bit of press:
- https://www.bccveneziagiulia.it/news/dettaglio_news_div.asp?i_menuID=71368&hNewsID=177897 (our first clients, thanks!)
- https://www.artribune.com/professioni-e-professionisti/2024/12/nasce-iniziativa-bcc-arte-cultura/
- https://www.vipiu.it/leggi/bcc-artecultura-coinvolgere-le-comunita-locali-alla-scoperta-e-alla-valorizzazione-del-patrimonio-artistico-e-culturale/
- https://insideart.eu/2024/12/11/il-nuovissimo-museo-diffuso-del-gruppo-bcc-iccrea/
- https://www.corriere.it/cultura/24_dicembre_11/italie-dell-arte-8792f0f2-b722-11ef-8a8c-92a9a5aa32b7.shtml
- https://www.economymagazine.it/bcc-iccrea-presenta-il-progetto-nazionale-bcc-artecultura/
- https://italia-informa.com/bcc-arte-cultura-museo.aspx
- https://www.exibart.com/progetti-e-iniziative/digitalizzazione-e-arte-nasce-il-museo-diffuso-di-bcc-artecultura/
- https://euroborsa.it/bcc-iccrea-arte-cultura.aspx
- https://www.repubblica.it/dossier/economia/top-story/2024/12/10/news/un_filo_rosso_tra_banche_e_territorio_via_al_piu_grande_museo_diffuso_privato_nazionale-423875072/
- https://artemagazine.it/bcc-artecultura-un-museo-diffuso-per-raccontare-lidentita-culturale-italiana/
We’ll be back soon with a thorough log of what we did, and how we did it.
(Also, there are still quite a few wrinkles to take care of, if you find any, drop us a line!)
