Tag: photogrammetry

  • Expedition report: BCC Arte & Cultura

    The first half of this year was taken up by two large projects for BCC ICCREA. We’re doing the immersive components of the BCC Innovation Festival (a startup festival, we were among the winners of the first edition) and of BCC Arte & Cultura (an effort to catalogue the art and cultural heritage artifacts belonging…

  • TIL-post: point cloud processing

    We’re working on a small archeo-acoustics project, whose starting point is a LiDAR-obtained point cloud in LAS format. This is the first time we’ve worked with this kind of data, so I’m writing down the data processing steps. There is a complete tutorial on handling point clouds in Blender by Florent Poux: https://youtu.be/DCkFhHNeSc0 In order…

  • Press Release: Sala Venezia Giulia

    Press Release: Sala Venezia Giulia

    The BCC ICCREA group issued a press release about the newly available Sala Venezia Giulia: an additional room for temporary exhibitions in the Arte in Banca virtual gallery. The room currently hosts 5 works by Graziano Cuberli. An inauguration reception was held in Romans d’Isonzo. For the occasion we overhauled the rest of the Arte…

  • New resources for the immersive web, week of December 11th 2023

    WebXR on iOS Motivated by coming across the embedded post on Mastodon, we looked into existing solutions for iOS. We found this one, which is very sleek, but a bit on the expensive side: https://launch.variant3d.com/ Gaussian Splatting Explosion Meta: a collection of Gaussian Splatting stuff https://aras-p.info/blog/2023/12/08/Gaussian-explosion/ SMERF: Streamable Memory Efficient Radiance Fields SMERF Relightable avatars…

  • A 3D reconstruction comparison

    A 3D reconstruction comparison

    In the past few weeks a new reconstruction technique has been taking the community by storm, called Gaussian Splatting. It is sort of an evolution on NeRFs, and mathematically it’s not dissimilar from the kind of reconstructions we do for spatial audio. Luckily a couple of companies have already implemented Gaussian Splatting pipelines, and here…