Holo Lab released this new Blender add-on that does a pretty job at reducing most photogrammetry models: https://github.com/HoloLabInc/ModerateWeightReductionTools
It does fail on the more topologically challenged ones, but that is to be expected. As an example this 25MB model:

Was reduced to this, which is just 295kB.

I did remove the black background by hand, though.
The interesting thing is that it added Sharps to edges automatically, you can see them in cyan.

Of course the other interesting announcements in this field were Nvidia’s Meshtron and Microsoft’s Trellis (try it on hugginface), both of which do really interesting mesh generation.
Of course for our requirements we cannot simply throw generative AI at the problem and hope for the best, we need to carefully represent the actual objects. But just as a try, we did try to throw an image of a bas-relief at Trellis. It created a plausible (but incorrect) result with a low-res texture. We tried throwing the original image on it as a texture, and it almost looked like it worked, until we tried moving the point of view.
This is the original photo, it’s Il Lavoro by Pietro Palmisano, from the BCC Arte & Cultura catalogue.

Generated model, with no texture:

With the AI-generated texture

With the original texture applied:



It’s simultaneously very impressive, and not any good. We could try to salvage it by sculpting the most egregious parts, and we could do way better on the texture mapping.

The geometry is really quite dense, we could try combining Trellis with Moderate Weight Reduction Tools.

That really broke down. The geometry became visibly spiky, but the texture is just all wrong, it did not expect our “Project from View” trick.




